Iuchi Wattu - Dead body the card! When you need somebody dead, Wattu is your guy (corpse?). In fact, his sole purpose in life is to croak in province because the rest of his card stats are pretty poor. 4F 4C no cavalry and no ability in play for 9? Blah. Best part of him is that when he is your first corpse of him in discard, you get to refill face up for a little province speed up. Which will certainly be a better card. Because he stinks (maybe it's the fish?). I thought their might even be some sort of blitz combo possibly with him but, sadly, their isnt. It feels like Death Priests currently dont need more bodies outside of having one (which isnt too hard already) so he feels not needed this arc. Maybe next arc at the beginning to cycle some cards or power some Death Priest shenanigans. Oddly not a Death Priest. EE rating: 2 out of 10 Cheeseburgers. IvE rating: 5 out of 10 Cheeseburgers.
Shinjo Sujikaro - Something about this guy rubs me the wrong way. He is ... decent for IvE I guess, but feels like giving him some sort of job class skill (commander? Scout?) wouldn't have been out of line. The 7 Gold cost 3F with melee/range 2 and destined guys seem just a little bit better then this guy. I shouldn't complain about kill in an environment that costs it pretty high but this seems poor. Only time will tell. Not even remotely playable in EE but could easily be a filler slot early in the arc for IvE. EE rating: 1 Cheeseburger out of 10. IvE rating: 6 out of 10 Cheeseburgers.
Moto Paikao - Very similar guy to a personality Phoenix previewed but with a force loss instead of a gain. However, this guy works because he is a commander. Yes, I know he is not cavalry but if we see more Commanders without cavalry that means we can run more Infantry Followers which generally have bigger bang for their buck. Nice part of his ability is when you have extra followers in hand (that can't be attached because you are at a battle) then you can pitch them to fuel his ability. It's not much but it works in this situation. Not really playable in EE (maybe some boxable swarm deck?) but I suspect some decent usage in IvE. EE rating: 3 out of 10 Cheeseburgers. IvE rating: 7 out of 10 Cheeseburgers.
Shinjo Kinto Exp 2 - Another set and another Experienced Unique that we already have. Hmmm. While Tselu exp is VASTLY superior to Tselu exp 2, the difference between Kinto exp and Kinto exp 2 is a lot more subtle. Same gold cost, force, and honor requirement but Kinto exp 2 has improvements both in the chi and personal honor areas. While these stats arent traditionally important for Commander decks, there is the possibility that they are relevant in IvE. Ultimately, it comes down to which version of Kinto's ability do you prefer if you aren't running both. Ultimately, I think I prefer this version SLIGHTLY more then the Exp version because it can be used as semi-removal (get rid of a power unit for your opponents weaker guy). Or you can switch the infantry commander with the big infantry follower into the province while moving Kinto home for the defense. Another scout for EE, but probably not good enough now for this arc. EE rating: 2 out of 10 Cheeseburgers. IvE rating: 7 out of 10 Cheeseburgers.
Black Riders - This follower's use will be dependent on the gold schemes that will be commonly used in IvE. If 4f4 schemes are common, then this follower is not usable at all (no targets for his ability). If 2f2 schemes are popular, this follower is extremely good (2F for 3G and each turn more gold after the first). It probably costs too much with too little force for EE to be good enough to play. EE rating: 4 out of 10 Cheeseburgers. IvE rating: 1 out of 10 Cheeseburgers (4f4 schemes are popular) IvE rating: 8 out of 10 Cheeseburgers (2f2 schemes are popular).
Commander's Steed - Expensive follower. 2F for 4G is overcosted in terms of IvE (several instances of 2F 2G with Ability or even 3F for 2G). However, Conqueror is a good trait in the Military on Military matchup. Probably just a draft card looking overall at followers in comparison to this guy. Might be good for decks that build super units to allow them to take a province and be ready for defense. EE rating: 3 out of 10 Cheeseburgers. IvE rating: 6 out of 10 Cheeseburgers.
A Moving Battle - This card is bad. Opportunistic Advance was never played and the terrain version that requires your guy to be opposed won't get played either. You are hoping your opponent passes when you play it and doesn't play their own terrain? Or do something bad to your attacking guy? Bad card is bad. EE rating: 1 out of 10 Cheeseburgers. IvE rating: 1 out of 10 Cheeseburgers.
Overall, doesn't seem that great of previews for us, but to be fair nobody seems to be getting anything that looks great. I look forward to our next batch of previews, when the base set is set to be previewed. At that point we will get a solid picture of what all these previews have meant. Can't wait to see you all again soon!